'DAILY' POST: found materials during rare system subfolder reorg

I made these in 2016-2017—something something about the persistence of societal visions and impetus. The additional element of shifting meta-camera perspective is always interesting to me.

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The above images were created to explain ideas around relationships between subjects, storytellers, and audiences for a pitch for a TV series.

ALTERNATE TIMELINES

Digging into my archive of explorations. This was documentation of an idea I was exploring in one of my favorite mediums: SketchUp. I’m not in this oracular headspace at the moment but I can glimpse in that drawer of memory something here to articulate again around the essential notion of radiality, and time as a function of space, as well as the optics of light and observer perspective…spinning disc theory. This isn’t quite spot on, but more on this later.

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SITUATIONAL KNOWLEDGES: MY ROAD TO VR PODCAST INTERVIEW

In 2017, VR and intellectual property was a Wild West—and probably still is, though I have turned towards traditional film media again to remind myself of some of the foundations of narrative storytelling. I was interviewed by a prolific VR podcaster—posting here for archival purposes:

https://www.roadtovr.com/situational-knowledges-vr-narrative-role-place-perspective/

MASTER'S THESIS PRESENTATION: Camera, Chronology, Causality: a Calculus of Cinema

My master’s thesis is a design framework for computational analysis Hollywood-style cinematic storytelling.  

A use case for the development of a human readable data architecture for parsing film and a sketch for a probabilistic algorithm for teaching it to neural networks.

VIMEO PASSWORD: FRAMEWORK2016 

catherine_Rehwinkel_Thesis =

[{a:['A computational, Bayesian model for film theory',

{b:{‘a use case': 'a conceptual design for a science-fiction universe', {'an android protagonist's: [' embodiment', 'algorithms', 'understanding of human perception of causality through film language and film narrative', {who:('experiences the world as if she is watching a film', 'expresses probabilistic/persuasive courses of action', {to:(human peers, family members)}, {via:('film language', 'narrative structure')})}}}},


{c:{design:{‘a hierarchical data architecture for machine learning to': 'parse film as an n-dimensional film-frame index’}}},
{i:{‘algorithms': {1: 'trains a neural network on director intention and audience reaction'}, {2: 'parses the features correlated with the persuasive success of a film’}}}}];

WEIGHING MASS MEDIA: NETFLIX AND CHILLO-WATT HOURS

Digital service (Netflix Instant Streaming) reframed as product. Two measures: First, determining kilowatt hours based on router hop-count from AWS to end user (using only router power - excluding cooling of larger systems and other infrastructure the energy costs of which could not be accurately confined to one year) and coal mass equivalent.  Second, we ballparked electron mass of one two hour Netflix encoding (based on a bit's swing voltage) delivered to all US Netflix subscribers (40M) over the course of one year.  Assumes every user watches at least one movie during a year of Netflix subscription. 

For Product Autopsy.  Project collaboration with Gabe Weintraub.

research https://docs.google.com/a/nyu.edu/presentation/d/164lcWOTesGK0jiWSeAXWss0H1HMaeHLxbDYoufXyIiA/edit?usp=sharing

PLAYING WITH GROUND PLANE ANALYSIS CONCEPT

Somewhat cryptic but the visuals I started out with were striking to me.  An attribute to add to my film analysis framework. Normalized, spatialized, agential trajectory, frame, meta visual data architecture. ;) 

PERSPECTIVE & WRITING BRAINSTORM PREVIZ

A scene from a story-within-a-story: when android Semi pens a story about the collective non-human animal experience of the final destruction of globalized human society all the human characters are puzzled as to why Semi would find it interesting.  This miscommunication between Semi and her humans signals the end of communication as we know it. 

A south Florida porn house undergoes a psychic transformation when an experimental virtual reality production escapes control. 

below are perspective-design boards for a spatio-temporal ghost story involving choir children in an austere Van der Rohe confection.  Perhaps my framework can bring the intellectual interest I have in horror and the supernatural to the immersive screen. 

Below is a multi-perspective design sketch for a single, frozen time frame (1/24 of a second). It serves as a teaser for a futurist colonial story set in an unspecified 'preserve' upon which humans live in a fish-bowl like biodome which serves to protect the remainders of a ravaged environment from them.  Looking in from the outside as safe observers wild animals project their mental energy into the protective space curious about the human drama within.